Scripters
“Our game, Doodle Dash, has had 166,926 sales and counting! It only took me eight days to make thanks to Corona.”
— Jonathan Beebe, co-founder Beebe Games
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Designers
“No other development software would have brought our creation to life the way that it did.
Corona is simple enough for an artist or designer to just sit down and code a feature in themselves.”
— Randy Shepherd, Werd Interactive
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Studio heads
“The ability to write code that can be compiled for both iOS and Android devices is alone worth the price of admission.”
—Tom Claburn, InformationWeek
“That is one thing we love about Corona: you get what you see. It’s very consistent across different devices, and trust that the end result is going to work, therefore we can spend most of our energy on the idea and creativity extensions.”
— Alex Mostoufi, Unicorn Labs
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Flash developers
“Coming from serious AS3 game development, Corona is a “god send”. I have been able to port some very complicated game elements with ease given the tools provided in this article. My game runs as 1fps (one!) with the Flash to iOS packager but runs in full 30FPS using Corona. Thank you, thank you, thank you.”
— Jeff Fulton, 8bitrocket Studios
“We were able to develop our very first application with Corona in just a few days! We also appreciated that porting apps from Flash to Corona is quite easy and substantially lowers development costs.
Corona is a great product. For educational apps in particular, it is the best tool available.”
— Bohumil Vosicky, Terasoft
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iOS developers
“I've published several apps on the iOS App Store and saw that Corona would be an easy way to jump start my development on the Android platform. In under 2 hours, I had an existing iOS App published on the Android Marketplace. Thanks for such an awesome SDK Ansca Mobile!”
— Jason Broyles, Bit Perfection
Game studio developers
“We were using XCode to develop our mobile games and found Corona, which has helped our studio cut down on development time and costs. Learning Corona was a breeze, and not having to maintain unique development environments for both the iPhone and Android has saved our studio hundreds of hours in development time.”
— Kenneth Chao, Flying Wisdom Studios
Educators
“I’m regularly asked by my students and others which engine(s) I am using. For 2D development, I have decided to go with Corona. I like the platform and being able to develop for multiple mobile systems at the same time.”
— Brian Burton, Assistant Professor
Abilene Christian University
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“The transition from ActionScript to Lua was quick and easy. The Corona SDK gives me a very familiar development language that lets me create high-performance iPhone and Android games.”
— Darren Osadchuk
CEO Ludicrous Software
“Corona was so easy to learn! If you do any kind of coding, then you'll be pleasantly surprised. The code is so natural to read and write. I love how rapidly things can be developed with Corona.”
— Sean Carey, President HD Interactive
Adobe Solutions Partner and creators of Tour de Flex
“The Corona SDK was accessible and helped us develop our game quickly and easily from the beginning stages through submission to the App Store. Our engineers speculate that what we delivered in less than 3 weeks might have taken over a month in Objective C. We used the time saved to develop a Flash version of the game simultaneously. The support from the ANSCA engineers was very responsive -- we have high hopes for the Corona SDK and look forward to using it with future games.”
— Josh Rose
CEO Flying Wisdom Studios
“What I saw in Corona was a simple way to build completely 2-D apps with the ease of Unity. In all the testing I have done so far you have gotten a huge portion of the core correct. Aces for that!”
— Mike Hovland
Unity and Unreal Game Design Educator
Illinois Institute of Art
“I can’t believe how short a time it took to get up to speed developing mobile apps with Corona. It’s one of the better emerging mobile development kits I’ve used recently ... pretty cool stuff.”
— Scott Janousek
Flash Evangelist and Educator
“I come from a Flash development mindset and Corona has made getting into iPhone programming tremendously easier.”
— Kyle Jones
Flash designer
“Corona made it easy to port my Flash ActionScript 3 game to Lua.”
— NJ Cave
Game Developer
“Using Corona, we ported Core Damage from Flash to the iPhone in about two weeks. We're extremely excited by the result!”
— Shawn Hickey
Chief Architect, Comrade Software
“We felt that the rapid, iterative nature of Corona would allow us to create a visual, audio rich and touch-active world, and that’s exactly what we realized.”
— Mark Sigal
Co-founder Unicorn Labs
“Corona helps us build apps and focus on creativity, not the hassles of traditional mobile design & development.”
— Nader Nejat
CEO Omega Mobile
“Using the Corona SDK, we were able to conceive, code and ship iPad and iPhone versions of the Astro Junk "space shooter game" in about ten days. From initial prototype through builds and iterations, the process was quick & smooth, and we were really happy with the results. Way to go, guys!”
— Mark Sigal
Co-founder Unicorn Labs
“Working with Corona was like tapping into the experience of an entire community of pros without getting 'flash-burn'. As a non-traditional developer with a passion for 3D Animation, I really appreciated the well-rounded learning curve. Ansca's SDK was key to making the vision the reality.”
— Randy Shepherd
CEO Werd Interactive, Inc.
“Using Corona we were able to code Smuggi in 24 hours in order to meet Apple's iPad [grand opening] deadline”
— Joao Martinho Moura
CEO TFDT.org
“Corona makes iPhone application development a process that's more approachable for designers and artist using talents we already have.”
— Joe DeSetto
Co-Founder reallyMedia
Author of "The Business of Design"
“I really wanted to do something special to commemorate 20 years of Photoshop, and the best thing I thought of was a nostalgic iPhone app. Since I had less than two weeks to make it happen, I came to the best iPhone team I knew, who were able to use their Corona SDK to pull it off with utmost speed and faithfulness to the original product.”
— Russell Brown
Adobe Senior Creative Director
